Commonspoly was launched as a proposal for a working group during a Hackcamp at the 17th edition of the ZEMOS98 festival: the group had three days to develop a brand new set of rules for a board game that was the antithesis to Monopoly.
The group was facilitated by Guillermo Zapata. Vassilis Chryssos, Francisco Jurado, José Laulhé, Carmen Lozano, Rubén Martínez, Peter Matjašič, María G. Perulero, Virginia Benvenuti, Natxo Rodríguez, Igor Stokfisiewski, Menno Weijs, Carla Boserman and Mario Munera took part in developing the rules and regulations.
Later that same year, in May 2015, there was an exhibition of the game, presented by Vassals Chryssos and Carmen Lozano, as part of the Commons Fest in Athens. The game was played a few times, resulting in a noticeable improvement in its rules.
From 23rd to 25th of September, 2015, Commonspoly travelled from one side of Europe to the other where it was played during the breaks of European Cultural Foundation’s Idea Camp near Stockholm, Sweden. It was the first time the game was completed by a group of people, who felt an unending immense joy during the rest of the days spent together.
As 2015 was fading away, the French-based collective, Remix the Commons, started a new line of work around the board game. They set up working groups to translate it into French and to experiment with other improvements of its functionalities. These improvements were showcased at the World Social Forum, celebrated in Quebec, Canada, in August 2016.
As part of the event, Culture, the City and the Commons, hosted by ZEMOS98 at the end of June 2016 in Sevilla, Spain, the collective redesigned all of the game’s features (including the board, the cards and the tokens) and made leaps forward in simplifying certain rules to improve playability. The new version of Commonspoly was printed and given to the participants at the event. Guillermo Sanchez was responsible for the logistics, graphic designer Pablo Navarro updated the drawings and Gema Valencia did the photography.